Before we were able to jump in, Gibson had a presentation for us. The room was dimly lit solely by the red LED lights on the towers that were about to take us to a crimson wonderland. But the river (or hourglass, or flat circle) of time kept flowing and finally, I’ve had a chance to play the much-hyped sequel.Īfter a brief chat with John Gibson (President), Alan Wilson (Vice President), Bill Munk (Creative Director), David Hensley (Art Director), and Jared “Yoshiro” Creasy (Community Manager) about everything from the state of the forums to their obvious excitement about their upcoming release, the journalists attending the event were led to a room full of high-end gaming rigs. Tripwire’s official forum has been impatiently clamoring for even the smallest morsel of information, and I myself was getting increasingly frantic, wondering when there would be something new to see. We’ve had more than half a year to sit on our hands and deny them the sweet pleasures of Killing Floor’s ridiculously satisfying gunplay and wonder when we’d get a chance to blast some Zeds. Though it was only last August, it looked smooth and functional so I felt the Early Access release was right around the corner. It feels like it has been years since I was at Tripwire Interactive’s gameplay reveal for Killing Floor 2.
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